As the Orks elected to go first, they advanced and the
Lootas opened up with their Deffgunz on the Dreadknight, causing 2 wounds. The
Dreadknight retaliated by Deep Strike special moving behind them and murdered 3
of them in shooting before assaulting and causing them to flee in terror.
The strike squad and Dreadnought opened up on 2 Trukks
causing wounds and Crew shaken, but no explosions.
As turn 2 opened, the 1 remaining Loota stopped running but
failed to penetrate the Dreadknight’s armor. Meanwhile, the Ork’s vehicles
proved their worth. As an opener, the Battlewagon tank shock rammed the
Dreadnought, shaving off a hull point and causing immobilized (the Ork boyz’
follow up assault would destroy it, causing 1st blood).
Charging from their Trukk, a band of Ork Boyz with their Nob
assaulted the Dreadknight and glanced him, losing only 5 to his counter assault
and mob rule. I would afterwards forget that the Nobs’ Power Klaws punch
through the Knight’s armor save, and he would survive to the end of the game.
Meanwhile, the last Trukk full of Boyz failed their assault
on the strike squad (I forgot the ‘Ere we go rule), and Da Vulcha Skuad deep
struck in and shot 2 Strike Squad members.

The strike squad fired on the Stormboyz killing 2, and the Dreadknight again survived the Nob’s Klaw (again, forgot the AP2).
Final score: tie game 1:1 (first blood and 1 objective)
Final thoughts: I really like the Ork Mechanized army option- our first battle was a long footslog across a huge table with little cover against Eldar and this was a great step forward for me. From my first impressions, getting Orks into the assault is the only way to win engagements, and the only way to do that quickly is with vehicles, of which Trukks are the cheapest.
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