Tuesday, March 3, 2015

Orks vs Chaos 2-20-15


Prep: Rolled off for Maelstrom mission: Contact Lost

Players:                                                                               



Andrew (Orks) using the Ork Horde Detachment
·         3 Skuads of Ork Boyz with 1 Power klaw Nob (1 Bosspole) and Big Shoota Boy each.
o   3 Trukks
·         Battlewagon with Deffrolla carrying
o   1 Mek
o   1 Painboy
o   3 Meganobz
·         3 Deffkoptas with Rokkit Launchas
·         Big Mek with Shokk Atak gun and 'Eavy Armor
o   5 Lootas
·         Boss Zagstrukk (Warlord) with Da Ded Shiny Shoota artifact (forgot to use it)
o   15 Stormboyz using Da Vulcha Skuad formation
·         1 DeffDread
Joel (Chaos and Renegades) using the Objectives Secured Detachment
·         Ahriman: all 4 Psychic powers (Warlord)
·         2 Thousand Suns squads each led by a Sorcerer and transported in a Rhino each
·         2 Hellbrutes
·         3 Laser Destroyer Batteries
·         3 squads of Renegades
·         1 Chimaera tank



The game:
Deployment:



In brief, the Ork strategy was to get everyone into assault as soon as possible, which worked both due to the speed of the Trukks and some very bad dice luck for Joel’s Chaos. The Deff Dread stayed out of the battle as the very first tactical card required him to take the closest objective.
While the 2 Chaos sorcerers gave it a good try, the psychic phase didn’t generate very good results (1 Deff Kopta wounded and 1 Trukk glanced in the whole game). In turn 1, Chaos failed to destroy any of the Trukks, which moved to let the Boyz assault in turn 2. Had I not forgotten to disembark them , this would have been the game right there.


As it was, Joel had kindly allowed me to roll for reserves after I had forgotten this as well (still a newbie), and my Stormboyz deep struck in and just missed scattering off the table using the formation rules. The next turn saw 1 Trukk turned into a ball of fire by the Hellbrutes which roasted most of its occupants (only the Nob, Big Shoota Boy, and 1 Slugga boy survived).
A second Trukk was similarly engulfed by Hellbrute fire, but only 3 died. The Hellbrute’s follow up charge killed one Boy, but he took a wound from the Nob.


To gain a point for issuing a challenge, a squad of renegades suicidally charged the Stormboyz, and 2 miraculously survived to issue a challenge to Zagstrukk.

At this point, the Orks drew the Supremacy objective, which meant that they would gain D3 victory points for taking 3 more objectives. Instead of chasing the warlord, Da Vulcha Skwad assaulted the first Rhino and barely glanced it to death, taking the objective

The Meganobz charged, with truly devastating results, annihilating the squad of renegades guarding the objective in the middle of the board and scoring 2 tactical victory points. Backed by a Painboy, they would survive almost the entire Chaos army shooting at them next turn.


The Battlewagon meanwhile deffrolla’ed a surviving Rhino and broke off its combi-bolter.

The Lootas meanwhile took objective #5, and a vicious Boyz charge killed all but the sorcerer in a Thousand Suns squad


Pre-objectives, the score was Orks: 3 to Chaos: 2


More detailed play by play notes:
Ork turn 1, generates tactical objective Take Objective 1:
Movement
·         Deff Dread holds Objective #1 (Nothing of note)- 1 Victory Point
·         Koptas move into shooting range of Rhinos
·         Trukks move up and reveal 2 more objectives (rolled 6 and 4)


Shooting
·         Shokk atak gun hits self but everyone makes their cover saves
·         Deffguns kill 1 Elite
·         Koptas pen a Rhino, Blaster destroyed
Chaos turn 1- generates kill a vehicle or Monstrous Creature
Movement
·         Hellbrutes move out of cover
·         Rhinos move up and thousand suns deploy
·         Renegades move up
Psychic phase
·         Psyker casts doombolt but perils (rolls 5 and passes leadership), glances Trukk #1
·         Psyker 2 casts Firestorm on Koptas, wounds 1 (str 3 vs T5)
·        
Shooting
·         Thousand Sons 1 kill 1 Kopta and wound another
·         Thousand Sons 2 fail to wound
·         Rhino 1 fails snap shot with Kombi Bolta, but the Havok Launchers glance 1 Trukk
·         Renegades fire on Koptas, kill 1
·         Hellbrutes fire multi meltas on Trukk with Bosspole Nob, 1 hit, rolls a 1 (no damage)
·         Laser destroyer Artillary fails to pen the Trukk (Ramshakle success!)
·         Autocannon Artillary misses
·         Elites fire on Deffkopta with Krak grenades, miss
Ork Turn 2- holds 3 objectives so generates: take objective 6 (twice) and take objective 4
Movement
·         All Trukks move up to prepare for assault.
·         Critical Mistake! Forgot to disembark
·         Although Andrew forgot to roll for reserves, Joel allowed it at the end of movement
o   Stormboyz Deep Strike in and almost scatter off the table
Shooting
·         Although many shots are fired, low Ballistic Skill and high AP on weapons generate no wounds
Chaos turn 2- generates make opponent lose fear check, discarding take all objectives,
Psykik

Doombolt on Trukk, denied

Firestorm on same Trukk Str5 but no damage

Ahriman does nothing

Shooty
Havok cannons fire on Trukk, 2 hits no glances
Thousand Sons glance the Trukk to death, emergency disembarl
Second Thousand Suns fire on Kopta, he makes the saves
Hellbrutes explode the Trukk, only Nob, Big Shoota Boy, and 1 Slugga boy survive
Turrets fire on other Trukk, miss, then other Hellbrute explodes it (3 die)
Nob survivies all shots and passes all leadership tests
Assault

Renegades charge Stormboyz, challenge Zaggy, all renegedes die

Zaggy kills him, but point for objective

Hellbrute assaults and kills 1 Boy, takes 1 wound


Orks turn 3- draw Supremacy (control 2 objectives and twicve as many as opponent

Stormboyz charge the Rhino and destroy it, take objective 2
Lootas move up and take objective 5 (kill 1 renegade)
1 remaining Nob moves, runs, and barely takes objective #3
Boyz charge and kill all thousand suns but the Sorcerer
Meganobz kill renegades and take objective 6 (3 points)
Boyx and Nob wound Hellbrute (weapon destroyed)
Big Mek kills 3 Thousand Suns, Kopta charges the remainder but no one is wounded
Battlewagon rams the Rhino, loses combi bolta and 1 HP
Chaos turn 3- generates Supremacy
Some small movement
Artillery fires on Vulchas, 3 die
Hellbrute moves and fires @ Nob, survives
Chimera fires on Meganobz, hits but saves made
Renegades move and fire on Meganobz (1 wound after saves and FnP)

End of game= 5 objectives (Orks) to 1 (Chaos)

2-8-15 Orks vs Grey Knights (Cut short)

My first stab at an Ork mechanized army and Greg’s 1st fielding the Grey Knights. Game on!


As the Orks elected to go first, they advanced and the Lootas opened up with their Deffgunz on the Dreadknight, causing 2 wounds. The Dreadknight retaliated by Deep Strike special moving behind them and murdered 3 of them in shooting before assaulting and causing them to flee in terror.

The strike squad and Dreadnought opened up on 2 Trukks causing wounds and Crew shaken, but no explosions.
As turn 2 opened, the 1 remaining Loota stopped running but failed to penetrate the Dreadknight’s armor. Meanwhile, the Ork’s vehicles proved their worth. As an opener, the Battlewagon tank shock rammed the Dreadnought, shaving off a hull point and causing immobilized (the Ork boyz’ follow up assault would destroy it, causing 1st blood).


Charging from their Trukk, a band of Ork Boyz with their Nob assaulted the Dreadknight and glanced him, losing only 5 to his counter assault and mob rule. I would afterwards forget that the Nobs’ Power Klaws punch through the Knight’s armor save, and he would survive to the end of the game.


Meanwhile, the last Trukk full of Boyz failed their assault on the strike squad (I forgot the ‘Ere we go rule), and Da Vulcha Skuad deep struck in and shot 2 Strike Squad members.


As turn 2 for the Grey Knights began (and sadly our time for the game ended), the Librarian Terminator squad deep struck in next to the Battlewagon and targeted the nearby Ork Boyz with Psychic Shreik, killin’ one.


The strike squad fired on the Stormboyz killing 2, and the Dreadknight again survived the Nob’s Klaw (again, forgot the AP2).

Final score: tie game 1:1 (first blood and 1 objective)

Final thoughts: I really like the Ork Mechanized army option- our first battle was a long footslog across a huge table with little cover against Eldar and this was a great step forward for me. From my first impressions, getting Orks into the assault is the only way to win engagements, and the only way to do that quickly is with vehicles, of which Trukks are the cheapest.