Da Nooble Orks (Andrew)
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||||||||
3
|
DeffKoptas
|
Fast Attack, with Rokkit Launchas
|
||||||
5
|
Tankbustas
|
Elites (w 2 tankhammers, 4 boyz, a Boss Nob with Klaw, and 3
squigs)
|
||||||
3
|
Trukk
|
3 Dedicated transports
|
||||||
1
|
Looted Wave Serpent
|
1 Dedicated transport
|
||||||
30
|
Shoota Boyz
|
3 Troops
|
||||||
3
|
Nobz with Klaws
|
No slot
|
||||||
1
|
Mek
|
No slot
|
||||||
1
|
Big Mek with Shokk
|
HQ, Brutal but Kunnin (I forgot to use this)
|
||||||
5
|
Lootas
|
Heavy support
|
||||||
1
|
Painboy
|
HQ, 1 squig
|
||||||
1
|
Deff Dread
|
With 2 Rokkit Launchas
|
Da Iginomineeos Kaos (Joel)
|
|||
1
|
Cerastus Knight Lancer
|
||
2
|
Chimera Tanks
|
||
3
|
Renegade Squads
|
||
3
|
Rapier Laser Destroyer Artillery batteries
|
Rolled for Maelstrom-> Tactical Escalation Mission-> Dawn of War deployment (no night fighting or mysterious objectives)
In brief: Foregoing the Orky Terminators for this rematch, I
brought in a tripped out skuad of Tankbustas in a Looted Wave Serpent to deal
with the Cerastus Knight.
Didn’t happen
Even
though I fired everything including 4 bomb squigs into the Cerastus, the result
was 1 glancing hit. The Tankbustas charged (because why not, it’s a “let’s see
what happens” battle) and only 2 lived, though a surviving tankhammer Ork did
manage a penetrating hit- Crew shaken.
I
switched gears and attempted to bypass the Knight, but 1 Trukk fell prey to
heavy artillery fire (the krew started running and didn’t stop until they ran
off the board) and the second one was stomped to death by an angry Cerastus
Knight (the krew of that one was plowed under in a sweeping advance by
Renegades).
On
the right side of the board, all was well as Trukk #3 managed to do its job and
deliver 10 angry Ork Boyz and a power Klaw Nob into charge range where they
wiped out a second group of renegades and the Deff Dread glanced a Chimera.
Cold
comfort when my warlord and his 2 surviving Lootas ran off the table away from
6 Str 7 shots from the Cerastus Knight.
Final
score: Chaos: 8, Orks: 3
Thoughts: Things may have gone better with a different strategy- either adopting a strategy of ignoring the Cerastus or going all out. I did forget the Tankbustas' "Tank Hunters" rule which would have averaged another 3 hull points, and had I charged the Knight with one of the Boyz squads to tie it down in melee (maybe- 60% chance of running instead), I could have charged the Tankbustas against a vulnerable rear arc instead. Having said all that, the most reliable way to deal with Super Heavies is another Super Heavy.
Check out Joel's blog @ burntheimperium.blogspot.com to see his batrep
Mistakes made:
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